Senior Hard Surface Artist (weapon and equipment) / Outsource Supervisor
I am a passionate video game artist with 15+ years of experience in the industry. I am currently working on Marathon at Bungie inc as a Senior Hard Surface Artist making weapons for the game. Over the years I have been involved on 3D asset creation pipelines, working with outsource, and modeling and texturing characters, props, environment, and weapons for video games. I am proud to say that I've worked on titles such as Marathon, Diablo 4, Diablo 3, Starcraft 2, Warcraft 3 Reforged, Storm Gate, Wildstar and multiple R&D projects.
As part of the Hard Surface team (weapon and equipment), I was responsible for modeling and texturing a variety of in-game assets, focusing on clean hard-surface construction, material definition, and visual fidelity while supporting the game's unique art style.